Juan Carlos González-Avella, Mario G. Cosenza, Konstantin Klemm, Víctor M. Eguíluz and Maxi San Miguel (2007)
"Information Feedback and Mass Media Effects in Cultural Dynamics"
Journal of Artificial Societies and Social Simulation vol. 10, no. 3 9
PDF at http://jasss.soc.surrey.ac.uk/10/3/9.html
Received: 11-Jan-2007 Accepted: 18-May-2007 Published: 30-Jun-2007
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Abstract
We study the effects of different forms of information feedback associated with mass media on an agent-agent based model of the dynamics of cultural dissemination. In addition to some processes previously considered, we ... more »
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Saturday, June 30
by
JTJ
on Sat 30 Jun 2007 05:38 PM MDT
A recent article worth a look over by the journalism community. What we do DOES have impact.
Wednesday, June 20
by
JTJ
on Wed 20 Jun 2007 10:04 PM MDT
From Ian Bogost's site, Watercooler Games: http://www.watercoolergames.org/archives/000794.shtml
The New York Times Publishes Our Newsgames
Almost four years ago, Gonzalo suggested "newsgames" as a genre that intersects videogames and political cartoons. Last year, my studio Persuasive Games took our own take on this genre with The Arcade Wire series (Airport Security, Oil God, Bacteria Salad, Xtreme Xmas Shopping), published by AddictingGames.com/Shockwave.com. Those games enjoyed considerable success, tallying at least 10 million plays or so. But Shockwave is still a gaming site, reaching gamers, not necessarily reaching ordinary citizens more broadly. And that's what news and editorial should do. Today, I'm excited to announce that Persuasive Games has a new publishing relationship with The New York Times, in which they will be publishing newsgames we create on their op-ed page, as editorial content, not just as games. This is unprecedented, and at the risk of tooting my own horn, I think it represents another important shift in videogames as a medium. This is news/editorial in videogame form, rather than videogames trying to make news fun. The fact that the Times is often considered the national newspaper of record makes this moment even more notable, and gratifying. The first game is Food Import Folly. The game is about the experience of extremely limited FDA inspection on food imports, and just what that scarcity of resources actually feels like. To play, you have to be a paid TimesSelect subscriber (NY Times puts all their editorial content behind the TimesSelect subscription wall). There's more info and screenshots on the Persuasive Games website. Like most of our newsgames, timeliness was an important consideration. Food Import Folly was created in a week's time. Congrats to my team at Persuasive Games for their hard work. And look for more of our newsgames in the newspaper, in the near future.
Tuesday, June 19
by
JTJ
on Tue 19 Jun 2007 03:18 PM MDT
From All Points Blog
The Redistricting Game University of Southern California students developed the online game for the Annenburg Center for Communications to teach about the challenges (and partisanness) of redistricting. Along the way players learn that to keep their candidates elected they may need to examine ethical issues. The game is Flash-based.
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Today, one of my videogames is on the