Researching and developing non-traditional analytic methods and communications tools for journalism.

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Co-directors:
  • Steve Doig - Tempe
  • Tom Johnson - Santa Fe
  • Steve Ross - Boston
    Fellows:
  • Patrick Mattimore - San Francisco & Geneva, Switzerland
  • John R. Sadd - Boston & Santa Fe
  • George T. Duncan - Pittsburgh, PA & Santa Fe

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  • View Article  Impact of feedback in mass media message.
    A recent article worth a look over by the journalism community. What we do DOES have impact.

    Juan Carlos González-Avella, Mario G. Cosenza, Konstantin Klemm, Víctor M. Eguíluz and Maxi San Miguel (2007)
    "Information Feedback and Mass Media Effects in Cultural Dynamics"
    Journal of Artificial Societies and Social Simulation vol. 10, no. 3 9
    PDF at http://jasss.soc.surrey.ac.uk/10/3/9.html
    Received: 11-Jan-2007 Accepted: 18-May-2007 Published: 30-Jun-2007
    ________________________________
    Abstract
    We study the effects of different forms of information feedback associated with mass media on an agent-agent based model of the dynamics of cultural dissemination. In addition to some processes previously considered, we ...   more »

    View Article  The NYT gets in the gaming biz. Well, sorta.

     From Ian Bogost's site, Watercooler Games: http://www.watercoolergames.org/archives/000794.shtml

     

    The New York Times Publishes Our Newsgames
    May 24, 2007 - by Ian Bogost

    NY Times NewsgamesToday, one of my videogames is on the front page of the Gray Lady.

    Almost four years ago, Gonzalo suggested "newsgames" as a genre that intersects videogames and political cartoons. Last year, my studio Persuasive Games took our own take on this genre with The Arcade Wire series (Airport Security, Oil God, Bacteria Salad, Xtreme Xmas Shopping), published by AddictingGames.com/Shockwave.com. Those games enjoyed considerable success, tallying at least 10 million plays or so. But Shockwave is still a gaming site, reaching gamers, not necessarily reaching ordinary citizens more broadly. And that's what news and editorial should do.

    Today, I'm excited to announce that Persuasive Games has a new publishing relationship with The New York Times, in which they will be publishing newsgames we create on their op-ed page, as editorial content, not just as games. This is unprecedented, and at the risk of tooting my own horn, I think it represents another important shift in videogames as a medium. This is news/editorial in videogame form, rather than videogames trying to make news fun. The fact that the Times is often considered the national newspaper of record makes this moment even more notable, and gratifying.

    The first game is Food Import Folly. The game is about the experience of extremely limited FDA inspection on food imports, and just what that scarcity of resources actually feels like. To play, you have to be a paid TimesSelect subscriber (NY Times puts all their editorial content behind the TimesSelect subscription wall). There's more info and screenshots on the Persuasive Games website.

    Like most of our newsgames, timeliness was an important consideration. Food Import Folly was created in a week's time. Congrats to my team at Persuasive Games for their hard work. And look for more of our newsgames in the newspaper, in the near future.


     

    View Article  Some imaginative election "gaming" from USC and the Annenburg Center
    From All Points Blog

    Monday, June 18. 2007

    The Redistricting Game

    University of Southern California students developed the online game for the Annenburg Center for Communications to teach about the challenges (and partisanness) of redistricting. Along the way players learn that to keep their candidates elected they may need to examine ethical issues. The game is Flash-based.

    From the [original News 10] site: The Redistricting Game is designed to educate, engage, and empower citizens around the issue of political redistricting. Currently, the political system in most states allows the state legislators themselves to draw the lines. This system is subject to a wide range of abuses and manipulations that encourage incumbents to draw districts which protect their seats rather than risk an open contest.


     

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